Direct Download Links:
- Map Pack: https://uedfl.com/map-pack
- Mod Pack (p1): https://uedfl.com/mods-part-1
- Mod Pack (p2): https://uedfl.com/mods-part-2
To install as a patch, simply extract and replace your existing files, or follow the Guided Installation Steps for a fresh install.
Campaign Mod
- Normal Difficulty completion achievement is now awarded if player has completed it in Hard difficulty as well (Applies to current owners of the achievement)
Routhe
- Gates no longer have a minimap radius
- Mineral elevator blocker no longer has a minimap radius
- Out of camera mineral elevator ping is no longer shown during the final holdout
End of Innocence
- Audiolog 3 and 4 are now saved properly for the player
- Removed circle minimap pings from heroes
- Replaced a Terran beacon with the UPL beacon
10-91 Echo
- A duplicate Darrens is no longer visible during the blimp section
Outpost 497
- Transport Overlords are no longer selectable
- Fixed a couple instances where Sergeant Peters lines were named “Sergeant”
- Terrain of the sewer is now hidden properly after leaving the sewers
- Tweaked the terrain to allow for visibility of the Guardians attacking the SWAT Van
- Tweaked the water level to not obscure smaller units as much
- SWAT Van is no longer treated as an enemy
Clean and Sweep
- Added new behaviors to the Champion Overlord
- Trenchard Death sound is no longer cut off
- Toombs Death sound is no longer cut off
- Minor tweaks to the Trenchard death scene
- Fixed Champion Overlord AI not using it’s abilities properly
- Cleaned up remaining units after the Capitol Holdout
- Tweaked the map to prevent geometry clipping
- Tweaked Champion HP in Hard Mode
Payback Time
- Fixed Mission Music not being muted correctly
Pyrrhic Victory
- Mortar troopers during the cinematic now correctly display their white color
- Tweaked the pathing near the edges of the water
- The Hive and Eggs are now targetable properly during the Bleeder Section
VIP
- Hazmats and the APC are now targeted by the Zerg
- Tweaked the map terrain to hide the prison section during the Intro Cinematic
- Definitely Added Sandbags
August
- Champion Zergling will now correctly split and revive
- Removed random guardians from the Ending Cinematic
- Removed units spawning out of the map bounds north of the player Base
The Gatekeepers
- Intro Mining drone is no longer idle
- Added additional conditions to prevent erroneous nydus spawns
- Missiles can no longer be counted towards the cave objective
Abandon Hope
- Paralzying Spore Reticle is now removed properly
- Mortar troopers now properly display their white colors
- Minor Tweaks to the ending cinematic
- Ship alarm now properly plays if Mission Music is disabled
With a Whimper
- Rescuable Units are no longer named “Denise Allistair”
- Roach sounds are now properly stopped after the Office Cinematic
- Hero bars are now displayed properly after the Office Cinematic
- Zerg patrols will now correctly loop back to their starting points