Published by The Oracle in the official Discord
General:
- Corrected a small number of error & tooltip messages
- Unified command card for some maps and hero / unit selections (QoL)
- Corrected some stats on victory screens for certain maps
- Prevent launcher archive button from being disabled for some players
- Final mission no longer tries to open mission 12 (first mission of next campaign release)
- Added some missing icons for different unit abilities
- Addressed instance where SC2 adjutant sound would play when Condors or Ospreys attempted to land in a bad zone
- Fixed an issue where some zerg units did not bear the UPL designations
Units:
- CSV infantry heal cost (energy) is halved vs mechanicals
- CSV repair now targets correctly if chosen
- CSV now able to load and unload infantry while deployed
- CSV, Landed Condor, and Landed Osprey now have rally points
- HazMat technician (campaign unit) now has Scan/Move
- Cargo in Landed Condors and Ospreys now stays alive when the ships are destroyed
- Headquarters now has a separate rally point for CARR vs mining drones
- Loaded CSVs can no longer be added as cargo to a Condor
Mission 1 (End of Innocence):
- Mission boss hit points decreased / difficulty increased
- Addressed issue where player could prevent certain scripted sections from functioning properly
Mission 2 (10-91 Echo):
- Some encounters reduced in length
- Darren Rodgers is now a controllable hero unit with voice lines
Mission 3 (Outpost 497):
- Additional voice lines added
- Brightened lighting and contrast in both the sewer and outdoors sections
Mission 4 (Clean and Sweep):
- Addressed issue with a doodad not appearing correctly in all situations
- News segment (5 minute audio interviews) now plays on victory screen vs during the mission
- Z1 Battle suits no longer have access to abilities on this mission
- Some quality of life improvements
Mission 5 (Payback Time):
- Achievement for Badger Bomb will function correctly
Mission 7 (VIP):
- Resolved issue in which lore panel would not appear when Info Chip acquired
Mission 9 (Gatekeepers):
- Fixed an issue where Nydus Worm positions would not coincide with pings on the minimap
- Fixed an issue that in certain circumstances results in defeat incorrectly in the cave section
- Fixed an issue in which the acquired nuclear weapon UI appears on the victory screen
- Adjusted rate of queen spawns and timing
- Adjusted latency associated with queens’ expanding buff of zerg forces
- More Nydus worms will appear
- Enemy units will no longer be path blocked due to vision acquisition of some high ground areas
- Cargo units will no longer become invulnerable if moved over the location of the cave entrance
Mission 10 (Abandon Hope):
- Fixed an issue where final news report is no longer cut off on the victory screen